I created a 3D game for one of my units at University. It was written in nothing but C++ and DirectX11. The aim of the game is to simply kill all the enemy drones then attack the mother-ship that fly’s overhead.
This game has various features such as:
- Collision Detection
- Audio System
- Pickups on enemy death
- Advanced Shader features such as reflection rays
- Basic UI using sprites and text
- Skybox
- Move-able boxes based off collision detection
- Point lights using per-pixel lighting
Obviously art is not my forte so the game mainly uses a mixture of simple models created in 3dsmax.